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image

Type

object

Summary

A control that contains a bitmapped picture.

Syntax

image

Description

Use the image object type to hold photographs, icons, and decorative elements, and to allow the user to paint.

Each image contains a bitmapped picture, which can either be imported with the import command or created using the paint tool|paint tools. An image can display either its own data, or a file specified by the image's filename property.

An image is contained in a card, group, or background. Images cannot contain other objects.

note

Animated GIFs cannot be resized in LiveCode.

Examples

hide image "Blinking Star"
export image ID 9234 to file "Test Image.jpg"

property: filename, imageData, resizeQuality

glossary: property, paint tool, bitmap, command, object type

keyword: templateImage, file, image, control

object: image, graphic

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

Associated Syntax

Message

NameSummarySyntax
socketErrorSent when an error occurs on a socket that causes the socket to close or to fail to open.socketError <pSocketID>, <pErrorString>
deleteImageSent to an image just before it is removed from the stack.deleteImage
mouseWithinSent periodically to an object while the mouse pointer is within its borders.mouseWithin
dragEndSent to the object a drag and drop started from, when the data is dropped.dragEnd
nameChangedSent to an object when its name is changed.nameChanged <pOldName>, <pNewName>
dragDropSent to the object where data was dropped when a drag and drop finishes.dragDrop
dragLeaveSent when the mouse pointer moves out of an object during a drag and drop.dragLeave
socketTimeoutSent when an open socket, read from socket or write to socket command halts for the time specified by the socketTimeoutInterval property. socketTimeout <pSocketID>
selectedObjectChangedSent to an object when it is selected.selectedObjectChanged
dragEnterSent when the mouse pointer moves into an object during a drag and drop.dragEnter
mouseReleaseSent when the user releases the mouse outside the control that was clicked. mouseRelease <pButtonNumber>
mouseDownSent when the user presses the mouse button.mouseDown <pButtonNumber>
IDChangedSent to an image when its ID property is changed.IDChanged <pOldID>, <pNewID>
mouseEnterSent when the mouse pointer moves into an object.mouseEnter
mouseUpSent when the user releases the mouse button.mouseUp <pButtonNumber>
dragMoveSent when the user moves the mouse during a drag and drop.dragMove
newImageSent to a new image right after it's created.newImage
mouseStillDownSent periodically while the mouse button is being held down.mouseStillDown <pButtonNumber>
dragStartSent to a control when the user clicked on it and then started to drag the mouse pointer.dragStart
mouseMoveSent when the user moves the mouse.mouseMove <pNewMouseH>, <pNewMouseV>
resizeControlSent to a control right after the user resizes it.resizeControl
mouseLeaveSent when the mouse pointer moves out of an object.mouseLeave
socketClosedSent when the remote system closes a socket.socketClosed <pSocketID>
mouseDoubleUpSent when the mouse button is released at the end of a double-click.mouseDoubleUp <pButtonNumber>
mouseDoubleDownSent when the user double-clicks.mouseDoubleDown <pButtonNumber>

Property

NameSummarySyntax
frameCountReports the number of frames in an animated GIF image.get the frameCount of <image>
sizeReports the amount of disk space taken by an object.get the size of <object>
topRightSpecifies the location of the specified object's upper right corner. set the topRight of <object> to <right>, <top>
formattedWidthReports the width needed by an object to display its full contents without scrolling.get the formattedWidth of <object> get the formattedWidth of [<chunk> of] <field>
xHotSpecifies the horizontal position of the hot spot when an image is being used as a cursor.set the xHot of <image> to <pixels>
scriptSpecifies the contents of an object's **script**.set the script of <object> to <string>
borderColorSpecifies the color of an object's border.set the borderColor of <object> to {empty | <colorName> | <RGBColor>} set the borderColor of <line> of <field> to {empty | <colorName> | <RGBColor>}
hilitePixelSpecifies which entry in the color table is used for the background color when an object, or text in an object, is highlighted. set the hilitePixel of <object> to <colorNumber>
patternsSpecifies all the patterns of an object, in shorthand form.set the patterns of <object> to <patternsList>
numberSpecifies an object's position within a file, a card's position within a stack, or a control's layer on a card.set the number of <card> to <number> get the number of <object>
topLeftSpecifies the location of the specified object's upper left corner. set the topLeft of <object> to left,top
maskPixmapIDSpecifies the window ID of the X11 pixmap used to mask an image.set the maskPixmapID of <image> to {empty | <windowID>}
altIDSpecifies an alternate ID for objects.set the altID of <object> to <IDNumber>
rightSpecifies how far an object's right edge is from the left edge of the window or screen.set the right of <object> to <pixels>
focusPatternSpecifies the pattern used for an object's outline when it has the insertion point or is active focused.set the focusPattern of <object> to {<patternNumber> | <imageID> | empty}
dontDitherSpecifies whether 24-bit images are dithered on displays with fewer colors.set the dontDither of <image> to {true | false}
topPatternSpecifies the pattern used to draw a three-D object's raised edge. set the topPattern of <object> to {<patternNumber> | <imageID> | empty}
foregroundColorSpecifies the color of object text and borders.set the foregroundColor of <object> to {empty | <colorName> | <RGBColor>} set the foregroundColor of [<chunk> of] <field> to {empty| <colorName> | <RGBColor>}
textSpecifies the text contained by a button or field or the binary data in an image.set the text of {<button> | <field> | <image>} to <string>
borderPixelSpecifies which entry in the color table is used for the color of an object's border.set the borderPixel of <object> to <colorNumber>
shadowPixelSpecifies which entry in the color table is used for the color of an object's drop shadow or the background of a scrollbar.set the shadowPixel of <object> to <colorNumber>
imagePixmapIDSpecifies the internal window ID of the pixmap used to redraw an image. get the imagePixmapID of <image>
behaviorAllows an object to inherit its script handlers from another object.set the behavior of <object> to {<button> | <stack>}
customPropertiesSpecifies all the custom properties of an object that are in the current customPropertySet, along with their settings.set the customProperties of <object> to <propertiesArray> set the customProperties[<propertySet>] of <object> to <propertiesArray>
yHotSpecifies the vertical position of the hot spot when an image is being used as a cursor.set the yHot of <image> to <pixels>
shadowColorSpecifies the color of an object's drop shadow or the background of a scrollbar.set the shadowColor of <object> to {empty | <colorName> | <RGBColor>}
palindromeFramesSpecifies that a looping animated GIF plays forward and backward.set the palindromeFrames of <image> to {true | false}
filenameSpecifies the file associated with a player or image.set the filename of {<image> | <player>} to {<filePath> | <URL>}
textSizeSpecifies the point size of text displayed by an object.set the textSize of <object> to <pointSize> set the textSize of [<chunk> of] <field> to <pointSize>
shadowOffsetSpecifies the size and direction of an object's drop shadow.set the shadowOffset of <object> to <pixels>
textFontSpecifies the font face of text in an object.set the textFont of <object> to <fontName> [, <language>] set the textFont of [<chunk> of] <field> to <fontName> [, <language>]
enabledSpecifies that an object is active and responds to user action. set the enabled of <object> to {true | false}
backgroundColorSpecifies an object's background color.set the backgroundColor of <object> to {empty | <colorName> | <RGBColor>} set the backgroundColor [of <chunk>] [of <line>] of <field> to {empty| <colorName> | <RGBColor>}
hiliteColorSpecifies the color of the background when an object, or text in an object, is highlighted.set the hiliteColor [of <object>] to {empty | <colorName> | <RGBColor>}
currentFrameSpecifies the current frame of an animated GIF.set the currentFrame of <image> to <frameNumber>
resizeQualitySpecifies which method LiveCode should use to scale an image.set the resizeQuality of <image> to <qualityValue>
dropShadowSpecifies the drop shadow to use for an object.set the dropShadow of object to <propertiesArray> set the dropShadow[<propertyName>] of object to <propertyValue>
bottomPatternSpecifies the pattern of a three-D object's lowered edge.set the bottomPattern of <object> to {empty | <patternNumber> | <imageID>}
customPropertySetsLists all the custom property sets that can apply to an object. get the customPropertySets of <object>
hilitePatternSpecifies the fill pattern used for the background when an object, or text in an object, is highlighted. set the hilitePattern of <object> to {<patternNumber> | <imageID> | empty}
visibleSpecifies whether an object can be seen or is hidden.set the [effective] visible of <object> to {true | false}
shadowPatternSpecifies the pattern of an object's drop shadow.set the shadowPattern of <object> to {<patternNumber> | <imageID> | empty}
layerSpecifies the back-to-front order of objects on a card or the order of cards in a stack.set the layer of <object> to {<layerNumber> | top | bottom}
backgroundPatternThe **backgroundPattern** specifies the pattern used to draw an object's background.set the backgroundPattern of <object> to {<patternNumber> | <imageID> | empty}
metadata of imageThe metadata property of an image is a read only array of metadata from the image file.put the metadata of <imageObject> into <metadataArray>
topColorSpecifies the color of a three-D object's raised edge.set the topColor of <object> to {empty | <colorName> | <RGBColor>}
bottomSpecifies how far an object's bottom edge is from the top of the window or screen.set the bottom of <object> to <number>
borderPatternSpecifies the pattern of an object's border.set the borderPattern of <object> to {empty | <patternNumber> | <imageID>}
colorOverlaySpecifies the color overlay to use for an object.set the colorOverlay of object to <propertiesArray> set the colorOverlay[<propertyName>] of object to <propertyValue>
heightSpecifies the distance from an object's top edge to its bottom edge. set the height of <object> to <numberOfPixels>
outerGlowSpecifies the outer glow to use for an object.set the outerglow of object to <propertiesArray> set the outerglow[<propertyName>] of object to <propertyValue>
constantMaskSpecifies whether animated GIFs ignore changes in the mask data when displaying the GIF.set the constantMask of <image> to {true | false}
bottomPixelSpecifies which entry in the color table is used for the color of a three-D object's lowered edge.set the bottomPixel of <object> to <colorNumber>
pixelsThe **pixels** property is not implemented and is reserved.pixels
maskDataSpecifies which pixels of an image are displayed.set the maskData of <image> to <binaryData>
alwaysBufferDetermines whether the contents of windows, players, and images are buffered offscreen.set the alwaysBuffer of {<stack> | <image> | <player>} to {true | false}
topSpecifies how far an object's top edge is from the top of the window or screen.set the top of <object> to <numberOfPixels>
rectangleSpecifies the area within which an object is drawn.set the rectangle of <object> to <left>, <top>, <right>, <bottom> get the [effective] rectangle of <object>
invisibleSpecifies whether an object is hidden.set the invisible of <object> to {true | false} get the [effective] invisible of <object>
layerModeSpecifies whether an object is dynamic or static.set the layerMode of <object> to <mode> get the [effective] layerMode of <object>
hotSpotSpecifies the location of the hot spot when an image is being used as a cursor.set the hotSpot of <image> to <point>
topPixelSpecifies which entry in the color table is used for the color of a three-D object's raised edge.set the topPixel of <object> to <colorNumber>
bottomRightSpecifies the location of the specified object's lower right corner. set the bottomRight of <object> to right,bottom
foregroundPixelSpecifies which entry in the color table is used for an object's text and borders.set the foregroundPixel of <object> to <colorNumber>
unicodeTooltipSpecifies the explanatory text (UTF-16 string) that pops up in a small box when the user points to an object.set the unicodeTooltip of object to <unicodeString>
bottomLeftSpecifies the location of the specified object's lower left corner. set the bottomLeft of <object> to <left>, <bottom>
innerShadowSpecifies the inner shadow to use for an object.set the innerShadow of object to <propertiesArray> set the innerShadow[<propertyName>] of object to <propertyValue>
locationSpecifies where an object is.set the location of <object> to <point>
leftSpecifies how far an object's left edge is from the left edge of the window or screen.set the left of <object> to <numberOfPixels>
showFocusBorderDisplays a border around the active control.set the showFocusBorder of <control> to {true | false}
disabledSpecifies that an object is dimmed and does not respond to user action.set the disabled of <object> to {true | false}
imageDataSpecifies the binary data that makes up the picture in an image object.set the imageData of <image> to <binaryData>
repeatCountSpecifies the number of times an animated GIF image repeats.set the repeatCount of <image> to <numberOfCycles>
selectedSpecifies whether an object is **selected**.set the selected of <object> to {true | false}
propertiesSpecifies some of an object's **properties** and their current values. set the properties of <object> to <propertiesArray>
colorsSpecifies all the colors of an object, in shorthand form.set the colors of <object> to <colorsList>
IDReports the unique ID number assigned to an object.set the ID of {image | stack} to <number> get the [{ long | abbreviated | short }] ID of <object>
magnifyShows or hides a window showing a magnified view of an image.set the magnify of <image> to {true | false}
customPropertySetSpecifies a set of custom properties applied to an object.set the customPropertySet of object to {setName | empty}
backgroundPixelSpecifies which entry in the color table is used for an object's background color.set the backgroundPixel of <object> to <colorNumber>
alphaDataSpecifies the binary data that makes up the alpha channel of the picture in an image object.set the alphaData of <image> to <binaryData>
centerRectSpecifies a region of pixels that should be stretched when the image is stretched. set the centerRect[angle] of <image> to <rectangle> get the [effective] centerRect[angle] of <image>
focusPixelSpecifies which entry in the color table is used for the color of an object's outline when it has the insertion point or is active focused.set the focusPixel of <object> to <colorNumber>
bottomColorSpecifies the color of a three-D object's lowered edge.set the bottomColor of <object> to {empty | <colorName> | <RGBColor>}
textStyleSpecifies the style or styles applied to text in an object.set the textStyle of <object> to {empty | plain | <stylesList>} set the textStyle of [<chunk> of] <field> to {empty | plain | <stylesList>} set the textStyle[<style>] of object to {true | false}
threeDSpecifies whether an object appears to stick out of or recede into the screen.set the threeD of <object> to {true | false}
widthThe **width** of an object is the distance from its left edge to its right edge.set the width of <object> to <numberOfPixels>
showBorderSpecifies whether an outline is drawn around an object.set the showBorder of <object> to {true | false}
innerGlowSpecifies the inner glow to use for an objectset the innerGlow of object to <propertiesArray> set the innerGlow[<propertyName>] of object to <propertyValue>
nameSpecifies the name of an object.set the [{ long | abbreviated | short }] name of <object> to <string> get the name
ownerReports which object is next in the object hierarchy.get the [{ long | abbreviated | short }] owner of <object>
formattedHeightReports the height needed by an object to display its full contents without scrolling.get the formattedHeight of <object> get the formattedHeight of [<chunk> of] <field>
focusColorSpecifies the color of the outline around the active control or the field with the insertion point.set the focusColor of <object> to {empty | <colorName> | <RGBColor>}
customKeysLists the names of all the custom properties of an object. set the customKeys of <object> to {<propertiesList> | empty}
foregroundPatternSpecifies the pattern used for object text and borders.set the foregroundPattern of <object> to {<patternNumber> | <imageID> | empty} set the foregroundPattern of [<chunk> of] <field> to {<patternNumber> | <imageID> | empty}
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