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image

Type

object

Summary

A control that contains a bitmapped picture.

Syntax

image

Description

Use the image object type to hold photographs, icons, and decorative elements, and to allow the user to paint.

Each image contains a bitmapped picture, which can either be imported with the import command or created using the paint tool|paint tools. An image can display either its own data, or a file specified by the image's filename property.

An image is contained in a card, group, or background. Images cannot contain other objects.

note

Animated GIFs cannot be resized in LiveCode.

Examples

hide image "Blinking Star"
export image ID 9234 to file "Test Image.jpg"

keyword: templateImage, file, image, control

object: image, graphic

property: filename, imageData, resizeQuality

glossary: property, paint tool, bitmap, command, object type

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

Associated Syntax

Message

NameSummarySyntax
socketErrorSent when an error occurs on a socket that causes the socket to close or to fail to open.socketError <pSocketID>, <pErrorString>
deleteImageSent to an image just before it is removed from the stack.deleteImage
mouseWithinSent periodically to an object while the mouse pointer is within its borders.mouseWithin
dragEndSent to the object a drag and drop started from, when the data is dropped.dragEnd
nameChangedSent to an object when its name is changed.nameChanged <pOldName>, <pNewName>
dragDropSent to the object where data was dropped when a drag and drop finishes.dragDrop
dragLeaveSent when the mouse pointer moves out of an object during a drag and drop.dragLeave
socketTimeoutSent when an open socket, read from socket or write to socket command halts for the time specified by the socketTimeoutInterval property. socketTimeout <pSocketID>
selectedObjectChangedSent to an object when it is selected.selectedObjectChanged
dragEnterSent when the mouse pointer moves into an object during a drag and drop.dragEnter
mouseReleaseSent when the user releases the mouse outside the control that was clicked. mouseRelease <pButtonNumber>
mouseDownSent when the user presses the mouse button.mouseDown <pButtonNumber>
IDChangedSent to an image when its ID property is changed.IDChanged <pOldID>, <pNewID>
mouseEnterSent when the mouse pointer moves into an object.mouseEnter
mouseUpSent when the user releases the mouse button.mouseUp <pButtonNumber>
dragMoveSent when the user moves the mouse during a drag and drop.dragMove
newImageSent to a new image right after it's created.newImage
mouseStillDownSent periodically while the mouse button is being held down.mouseStillDown <pButtonNumber>
dragStartSent to a control when the user clicked on it and then started to drag the mouse pointer.dragStart
mouseMoveSent when the user moves the mouse.mouseMove <pNewMouseH>, <pNewMouseV>
resizeControlSent to a control right after the user resizes it.resizeControl
mouseLeaveSent when the mouse pointer moves out of an object.mouseLeave
socketClosedSent when the remote system closes a socket.socketClosed <pSocketID>
mouseDoubleUpSent when the mouse button is released at the end of a double-click.mouseDoubleUp <pButtonNumber>
mouseDoubleDownSent when the user double-clicks.mouseDoubleDown <pButtonNumber>

Property

NameSummarySyntax
frameCountReports the number of frames in an animated GIF image.get the frameCount of <image>
sizeReports the amount of disk space taken by an object.get the size of <object>
topRightSpecifies the location of the specified object's upper right corner. set the topRight of <object> to <right>, <top>
formattedWidthReports the width needed by an object to display its full contents without scrolling.get the formattedWidth of <object> get the formattedWidth of [<chunk> of] <field>
xHotSpecifies the horizontal position of the hot spot when an image is being used as a cursor.set the xHot of <image> to <pixels>
scriptSpecifies the contents of an object's **script**.set the script of <object> to <string>
borderColorSpecifies the color of an object's border.set the borderColor of <object> to {empty | <colorName> | <RGBColor>} set the borderColor of <line> of <field> to {empty | <colorName> | <RGBColor>}
hilitePixelSpecifies which entry in the color table is used for the background color when an object, or text in an object, is highlighted. set the hilitePixel of <object> to <colorNumber>
patternsSpecifies all the patterns of an object, in shorthand form.set the patterns of <object> to <patternsList>
numberSpecifies an object's position within a file, a card's position within a stack, or a control's layer on a card.set the number of <card> to <number> get the number of <object>
topLeftSpecifies the location of the specified object's upper left corner. set the topLeft of <object> to left,top
maskPixmapIDSpecifies the window ID of the X11 pixmap used to mask an image.set the maskPixmapID of <image> to {empty | <windowID>}
altIDSpecifies an alternate ID for objects.set the altID of <object> to <IDNumber>
rightSpecifies how far an object's right edge is from the left edge of the window or screen.set the right of <object> to <pixels>
focusPatternSpecifies the pattern used for an object's outline when it has the insertion point or is active focused.set the focusPattern of <object> to {<patternNumber> | <imageID> | empty}
dontDitherSpecifies whether 24-bit images are dithered on displays with fewer colors.set the dontDither of <image> to {true | false}
topPatternSpecifies the pattern used to draw a three-D object's raised edge. set the topPattern of <object> to {<patternNumber> | <imageID> | empty}
foregroundColorSpecifies the color of object text and borders.set the foregroundColor of <object> to {empty | <colorName> | <RGBColor>} set the foregroundColor of [<chunk> of] <field> to {empty| <colorName> | <RGBColor>}
textSpecifies the text contained by a button or field or the binary data in an image.set the text of {<button> | <field> | <image>} to <string>
borderPixelSpecifies which entry in the color table is used for the color of an object's border.set the borderPixel of <object> to <colorNumber>
shadowPixelSpecifies which entry in the color table is used for the color of an object's drop shadow or the background of a scrollbar.set the shadowPixel of <object> to <colorNumber>
imagePixmapIDSpecifies the internal window ID of the pixmap used to redraw an image. get the imagePixmapID of <image>
behaviorAllows an object to inherit its script handlers from another object.set the behavior of <object> to {<button> | <stack>}
customPropertiesSpecifies all the custom properties of an object that are in the current customPropertySet, along with their settings.set the customProperties of <object> to <propertiesArray> set the customProperties[<propertySet>] of <object> to <propertiesArray>
yHotSpecifies the vertical position of the hot spot when an image is being used as a cursor.set the yHot of <image> to <pixels>
shadowColorSpecifies the color of an object's drop shadow or the background of a scrollbar.set the shadowColor of <object> to {empty | <colorName> | <RGBColor>}
palindromeFramesSpecifies that a looping animated GIF plays forward and backward.set the palindromeFrames of <image> to {true | false}
filenameSpecifies the file associated with a player or image.set the filename of {<image> | <player>} to {<filePath> | <URL>}
textSizeSpecifies the point size of text displayed by an object.set the textSize of <object> to <pointSize> set the textSize of [<chunk> of] <field> to <pointSize>
shadowOffsetSpecifies the size and direction of an object's drop shadow.set the shadowOffset of <object> to <pixels>
textFontSpecifies the font face of text in an object.set the textFont of <object> to <fontName> [, <language>] set the textFont of [<chunk> of] <field> to <fontName> [, <language>]
enabledSpecifies that an object is active and responds to user action. set the enabled of <object> to {true | false}
backgroundColorSpecifies an object's background color.set the backgroundColor of <object> to {empty | <colorName> | <RGBColor>} set the backgroundColor [of <chunk>] [of <line>] of <field> to {empty| <colorName> | <RGBColor>}
hiliteColorSpecifies the color of the background when an object, or text in an object, is highlighted.set the hiliteColor [of <object>] to {empty | <colorName> | <RGBColor>}
currentFrameSpecifies the current frame of an animated GIF.set the currentFrame of <image> to <frameNumber>
resizeQualitySpecifies which method LiveCode should use to scale an image.set the resizeQuality of <image> to <qualityValue>
dropShadowSpecifies the drop shadow to use for an object.set the dropShadow of object to <propertiesArray> set the dropShadow[<propertyName>] of object to <propertyValue>
bottomPatternSpecifies the pattern of a three-D object's lowered edge.set the bottomPattern of <object> to {empty | <patternNumber> | <imageID>}
customPropertySetsLists all the custom property sets that can apply to an object. get the customPropertySets of <object>
hilitePatternSpecifies the fill pattern used for the background when an object, or text in an object, is highlighted. set the hilitePattern of <object> to {<patternNumber> | <imageID> | empty}
visibleSpecifies whether an object can be seen or is hidden.set the [effective] visible of <object> to {true | false}
shadowPatternSpecifies the pattern of an object's drop shadow.set the shadowPattern of <object> to {<patternNumber> | <imageID> | empty}
layerSpecifies the back-to-front order of objects on a card or the order of cards in a stack.set the layer of <object> to {<layerNumber> | top | bottom}
backgroundPatternThe **backgroundPattern** specifies the pattern used to draw an object's background.set the backgroundPattern of <object> to {<patternNumber> | <imageID> | empty}
metadata of imageThe metadata property of an image is a read only array of metadata from the image file.put the metadata of <imageObject> into <metadataArray>
topColorSpecifies the color of a three-D object's raised edge.set the topColor of <object> to {empty | <colorName> | <RGBColor>}
bottomSpecifies how far an object's bottom edge is from the top of the window or screen.set the bottom of <object> to <number>
borderPatternSpecifies the pattern of an object's border.set the borderPattern of <object> to {empty | <patternNumber> | <imageID>}
colorOverlaySpecifies the color overlay to use for an object.set the colorOverlay of object to <propertiesArray> set the colorOverlay[<propertyName>] of object to <propertyValue>
heightSpecifies the distance from an object's top edge to its bottom edge. set the height of <object> to <numberOfPixels>
outerGlowSpecifies the outer glow to use for an object.set the outerglow of object to <propertiesArray> set the outerglow[<propertyName>] of object to <propertyValue>
constantMaskSpecifies whether animated GIFs ignore changes in the mask data when displaying the GIF.set the constantMask of <image> to {true | false}
bottomPixelSpecifies which entry in the color table is used for the color of a three-D object's lowered edge.set the bottomPixel of <object> to <colorNumber>
pixelsThe **pixels** property is not implemented and is reserved.pixels
maskDataSpecifies which pixels of an image are displayed.set the maskData of <image> to <binaryData>
alwaysBufferDetermines whether the contents of windows, players, and images are buffered offscreen.set the alwaysBuffer of {<stack> | <image> | <player>} to {true | false}
topSpecifies how far an object's top edge is from the top of the window or screen.set the top of <object> to <numberOfPixels>
rectangleSpecifies the area within which an object is drawn.set the rectangle of <object> to <left>, <top>, <right>, <bottom> get the [effective] rectangle of <object>
invisibleSpecifies whether an object is hidden.set the invisible of <object> to {true | false} get the [effective] invisible of <object>
layerModeSpecifies whether an object is dynamic or static.set the layerMode of <object> to <mode> get the [effective] layerMode of <object>
hotSpotSpecifies the location of the hot spot when an image is being used as a cursor.set the hotSpot of <image> to <point>
topPixelSpecifies which entry in the color table is used for the color of a three-D object's raised edge.set the topPixel of <object> to <colorNumber>
bottomRightSpecifies the location of the specified object's lower right corner. set the bottomRight of <object> to right,bottom
foregroundPixelSpecifies which entry in the color table is used for an object's text and borders.set the foregroundPixel of <object> to <colorNumber>
unicodeTooltipSpecifies the explanatory text (UTF-16 string) that pops up in a small box when the user points to an object.set the unicodeTooltip of object to <unicodeString>
bottomLeftSpecifies the location of the specified object's lower left corner. set the bottomLeft of <object> to <left>, <bottom>
innerShadowSpecifies the inner shadow to use for an object.set the innerShadow of object to <propertiesArray> set the innerShadow[<propertyName>] of object to <propertyValue>
locationSpecifies where an object is.set the location of <object> to <point>
leftSpecifies how far an object's left edge is from the left edge of the window or screen.set the left of <object> to <numberOfPixels>
showFocusBorderDisplays a border around the active control.set the showFocusBorder of <control> to {true | false}
disabledSpecifies that an object is dimmed and does not respond to user action.set the disabled of <object> to {true | false}
imageDataSpecifies the binary data that makes up the picture in an image object.set the imageData of <image> to <binaryData>
repeatCountSpecifies the number of times an animated GIF image repeats.set the repeatCount of <image> to <numberOfCycles>
selectedSpecifies whether an object is **selected**.set the selected of <object> to {true | false}
propertiesSpecifies some of an object's **properties** and their current values. set the properties of <object> to <propertiesArray>
colorsSpecifies all the colors of an object, in shorthand form.set the colors of <object> to <colorsList>
IDReports the unique ID number assigned to an object.set the ID of {image | stack} to <number> get the [{ long | abbreviated | short }] ID of <object>
magnifyShows or hides a window showing a magnified view of an image.set the magnify of <image> to {true | false}
customPropertySetSpecifies a set of custom properties applied to an object.set the customPropertySet of object to {setName | empty}
backgroundPixelSpecifies which entry in the color table is used for an object's background color.set the backgroundPixel of <object> to <colorNumber>
alphaDataSpecifies the binary data that makes up the alpha channel of the picture in an image object.set the alphaData of <image> to <binaryData>
centerRectSpecifies a region of pixels that should be stretched when the image is stretched. set the centerRect[angle] of <image> to <rectangle> get the [effective] centerRect[angle] of <image>
focusPixelSpecifies which entry in the color table is used for the color of an object's outline when it has the insertion point or is active focused.set the focusPixel of <object> to <colorNumber>
bottomColorSpecifies the color of a three-D object's lowered edge.set the bottomColor of <object> to {empty | <colorName> | <RGBColor>}
textStyleSpecifies the style or styles applied to text in an object.set the textStyle of <object> to {empty | plain | <stylesList>} set the textStyle of [<chunk> of] <field> to {empty | plain | <stylesList>} set the textStyle[<style>] of object to {true | false}
threeDSpecifies whether an object appears to stick out of or recede into the screen.set the threeD of <object> to {true | false}
widthThe **width** of an object is the distance from its left edge to its right edge.set the width of <object> to <numberOfPixels>
showBorderSpecifies whether an outline is drawn around an object.set the showBorder of <object> to {true | false}
innerGlowSpecifies the inner glow to use for an objectset the innerGlow of object to <propertiesArray> set the innerGlow[<propertyName>] of object to <propertyValue>
nameSpecifies the name of an object.set the [{ long | abbreviated | short }] name of <object> to <string> get the name
ownerReports which object is next in the object hierarchy.get the [{ long | abbreviated | short }] owner of <object>
formattedHeightReports the height needed by an object to display its full contents without scrolling.get the formattedHeight of <object> get the formattedHeight of [<chunk> of] <field>
focusColorSpecifies the color of the outline around the active control or the field with the insertion point.set the focusColor of <object> to {empty | <colorName> | <RGBColor>}
customKeysLists the names of all the custom properties of an object. set the customKeys of <object> to {<propertiesList> | empty}
foregroundPatternSpecifies the pattern used for object text and borders.set the foregroundPattern of <object> to {<patternNumber> | <imageID> | empty} set the foregroundPattern of [<chunk> of] <field> to {<patternNumber> | <imageID> | empty}
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